Immersive Applications
Immersive applications bring people into a digital space instead of putting a screen in front of them. I build them for groups in live operation: everyone sees the same thing at the same time, guided by educators, guides or hosts.
Virtual Reality (VR)
A fully digital 3D environment in the headset – for example a place as it looked 80 years ago.
Augmented Reality (AR)
Digital content on top of the real surroundings, on a tablet, smartphone or glasses.
Mixed Reality (MR)
Digital objects placed in the real room – such as a 3D model in the middle of a classroom or a trade show booth.
360° media
All-round photos and videos you explore freely in the headset.
Where I use them
Education & outreach
Educators design spatial presentations themselves and guide their group through them live.
Splexit →History & culture
Guided VR tours in which groups experience historic places together.
Blickwinkel Tour →Trade shows & showrooms
Products as 3D models in the room, demonstrated reliably – day after day.
Signia →What live operation takes
Synchronized
Every headset shows the same state at the same time – even with many participants.
Guided
A guide or educator runs the session from a tablet. Nobody in the audience has to operate anything.
Offline-capable
Runs on the local network – on a bus, in a museum, at a booth, without reliable internet.
Looked after
Content, updates and devices stay under control – operations and DevOps from one source.
Planning an immersive application?
Let’s talk about the group, the place and the flow.